Star Wars Battlefront 2: How to Dodge Roll

DICE seems to be taking what fans want under big consideration and that's why the game will undergo several changes until it reaches the players' expectations. Based on what the studio has seen in the early access trial happening now for Xbox One and PC gamers, DICE thinks this will make earning these Heroes an achievement, but one that will be accessible (read: doable) by all players. However, according to Wasilczykt, "it's clear that more changes are needed". That means if a crate shipment turns up a duplicate of a card already owned, players will get a credit value based on its rank (starting at 200 credits).

The build-up to Star Wars: Battlefront II was handled expertly by EA. Darth Vader and Luke Skywalker, for instance, cost 60,000 each to unlock. Some characters, like the iconic villain in black, cost 60,000 credits, which would take you about 40 hours of in-game multiplayer as some players estimated. More information on that AMA will be coming down the pipeline shortly, but for now, head down to the comments section and let us know if this change is enough to get you to reconsider your stance on Battlefront 2.

Most importantly, Electronic Arts today announced that they are reducing the number of credits needed to unlock top characters in the game by 75 percent.

As news of the post spread, fans looked for a way to get a refund for the game, and the vibe in the community went from gungans dancing in the streets of Naboo at the end of Episode I to Darth Vader saying "no" at the end of Episode 3. Wasilczyk said that the development team welcomes conversation and they are going to keep making changes to improve the game experience over time. But not only is this loot box system now one of the more pernicious examples of microtransactions in a triple-A game, it also sullies elements of the game it's shoved into, making it both an ill-advised decision from a game design perspective along with it arguably being both anti-consumer and predatory.

Of course, this won't be the last that we hear of Battlefront 2's loot boxes.

I've seen some debate over how much the insertion of microtransactions should be factored into reviews, or how much they should impact upon a final score, but I feel that Star Wars Battlefront 2 answers that question.

There's also the dust-up around the loot boxes and unlock economy to address, and we'll be seeing how quickly EA and DICE address this feedback (Edit: The feedback was addressed very quickly). It's a complex system, but one you'll likely want to understand before diving into the game-or deciding whether it's worth a purchase.

Related News: