EA slashes Battlefront 2 unlock hero costs after backlash

Star Wars Battlefront 2 is out for everyone on November 17th, and our review will be going live later tonight.

First, a refresher: over the weekend, folks on Reddit - particularly members of the Battlefront 2 subreddit - started crying foul on EA for Battlefront 2's progression system.

To be fair, outside of all the talk surrounding locked heroes and loot boxes, Battlefront II is actually a pretty great game. That, as you might guess, upset a lot of players who would rather play a video game than work a second full-time job.

Players were so disappointed that a reply from EA outlining the decision is now the most down-voted post in the site's history.

Bowing to pressure from early players of Star Wars Battlefront II and the historically negative reaction to the company's response to complaints on Reddit, Electronic Arts today detailed significant cuts in the cost to unlock characters in its game and promised to continue to listen to player feedback.

The developers have heard loud and clear, albeit a bit late, but they have published an official blog post announcing that the credit limit to unlock Darth Vader, Luke Skywalker, and Leia Organa would decrease by 75%.

Estimations have revealed that it's expected it'll take around 40 hours to obtain the 60,000 credits needed to play as Vader or Luke Skywalker, a number that reduces if you instead opt to spend real money on loot boxes in order to earn more credits. They're the most iconic faces (and helmet) of the franchise, and you therefore anticipate that when you boot up the game, you'll get the chance to swing their respective lightsabers across the game's maps.

Yesterday, someone representing EA's community management team responded to the Reddit thread by thanking the community for the feedback and explaining that "the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes". But, simply paying to unlock Darth Vader doesn't feel like much of an achievement at all.

In response, the company says it's cutting the cost required to unlock top heroes by 75%, an update it's making today. Still, it just goes to show that if you can get enough people to rally against something, it can be altered for the better. "The in-game cost is not representative of the final game cost". If you have further grievances you'd like to air, then, it sounds like that's the place to do it. Asking players to grind for 10 hours to unlock their favorite characters is in the exact same spirit as asking them to grind for 40 hours.

Related News: