Call of Duty: WW2 Dev "Working Around The Clock" To Address Issues

No Caption Provided

Sledgehammer Games detailed may other fixes and issues they are aware of on its official website including problems with headquarters, servers disconnections.

Dedicated servers, meanwhile, are being tested in the U.S. ahead of a full roll out.

"As we focus on the return to dedicated servers as our highest priority, we will continue to utilize a solo-HQ experience", the update continued. Over the weekend, it tested the use of a few dedicated servers "in limited markets" without causing additional issues with connectivity, but it's not clear when the full implementation will take place.

Sledgehammer's Michael Condrey has revealed that Double XP was active on CoD: WWII since its launch on the 3rd of November. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible.

But the priority is online connectivity issues, starting with another new patch on PS4, Xbox One and PC. Later tonight, we plan to deploy a patch across both consoles worldwide. Getting the dedicated servers back up and running is the most important task on Sledgehammer's list for now, but Headquarters improvements are on the way. Players can still invite friends, which we encourage everyone to try. So hang in there while we address the most pressing concerns first.

"We also want to reinforce our commitment to PC fans", the post adds. The first will make leveling up much slower and the second will mean annoying game disconnects for some users, with the potential for better overall reliability.

In celebration of Veteran's Day, Activision shared the first of a three-part video series featuring stories from several World War II veterans who graciously volunteered to share their memories with the publisher. Regardless, it's clear that Sledgehammer and the community have a long road ahead before Call of Duty: WW2's online multiplayer is in a playable state.

But perhaps even more impressive is that it has doubled the sales of Infinite Warfare for the same period. Perhaps Call of Duty: WWII, a game that is otherwise polished, wasn't quite ready for wide release and this is evident from the message from the devs above.

Related News: