Overwatch Is Adding Deathmatch to its Selection of Game Modes

Image via Blizzard Entertainment

In order to make the Deathmatch modes work in Overwatch, Blizzard has modified several existing maps so as to give players a more enjoyable experience while trying to hit the objective of reaching the highest kill count.

One of Overwatch's most requested modes is finally making its way into the game. It is essentially Rocket League and Overwatch combined, and despite how odd that sounds, it is a very entertaining and fun mode. Yet that's exactly what Blizzard announced today, releasing both a Deathmatch and a Team Deathmatch mode to the game's Public Test Region (PTR) in advance of a full release in the imminent future. As always, the final version of the new update will eventually be released on all platforms after Blizzard conducts testing on the PTR.

In Team Deathmatch, two teams of four players face off until one team scores 30 points.

For those PC players out there, the new Deathmatch modes are rolling out now on the PTR. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. The first player to reach 20 kills in the mode will officially be declared the victor. Mechanically it'll have jump pads and tight corridors, while narratively you'll get hints about Widowmaker's background. Additionally, story elements for the character will be sprinkled throughout the map similar to Winston and the Horizon Lunar Colony map.

Kaplan didn't go into details on what customization options will be available but did mention the Blizzard team behind Overwatch wants to expand the number of options to match the deathmatch modes so players can come up with their own variants.

Customization options will be available in both Team Deathmatch and FFA. It will be live with new summer-themed skins for Junkrat, McCree, Widowmaker, Mercy, and more through August 28.

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